Permanent survival world
A long-lived semi-anarchy world where builds, trade routes, guilds, conflict, and community history accumulate.
Minecraft server development
BoggersTheFish is listed as a developer on Enthusia SMP—a permanent, vanilla-based semi-anarchy server for Java and Bedrock players. The work spans server plugins, player markets, guild systems, economy mechanics, and reusable framework code.
A long-lived semi-anarchy world where builds, trade routes, guilds, conflict, and community history accumulate.
Player-run market stalls and raw-gold trade create a practical economy without replacing survival with a synthetic currency loop.
Guild progression, leaderboards, KOTH, duels, and regular events give players structure without removing wilderness risk.
Raiding and open PvP are part of the design; cheating, exploits, harassment, and punishment evasion are not.
Development surface
Server development is applied systems work: permissions, persistent state, player incentives, moderation boundaries, cross-plugin integration, and the operational reality of a live community.
This page describes Ben's public developer role and the visible open-source surface. It does not imply sole authorship of Enthusia SMP or of every system used by the server.