Minecraft server development

Building systems for a world that keeps its history.

BoggersTheFish is listed as a developer on Enthusia SMP—a permanent, vanilla-based semi-anarchy server for Java and Bedrock players. The work spans server plugins, player markets, guild systems, economy mechanics, and reusable framework code.

Permanent survival world

A long-lived semi-anarchy world where builds, trade routes, guilds, conflict, and community history accumulate.

Player economy

Player-run market stalls and raw-gold trade create a practical economy without replacing survival with a synthetic currency loop.

Guilds and events

Guild progression, leaderboards, KOTH, duels, and regular events give players structure without removing wilderness risk.

Clear boundaries

Raiding and open PvP are part of the design; cheating, exploits, harassment, and punishment evasion are not.

Development surface

Plugins that support the community, not just the codebase.

Server development is applied systems work: permissions, persistent state, player incentives, moderation boundaries, cross-plugin integration, and the operational reality of a live community.

This page describes Ben's public developer role and the visible open-source surface. It does not imply sole authorship of Enthusia SMP or of every system used by the server.